Steven Vachon

Archive for posts tagged with “adobe

MX 2004: Garbage (A Big “Booo” for Macromedia)

0 comments

I was one of the many individuals really excited about the upcoming Flash version. I kept hearing about a few key features that I thought would be very useful. However, I expected more to be included in this version than just those few features. Damn, was I wrong. Thankfully, I didn’t pre-order the upgrade or I’d be in the hole $300. Read more

_global Across Remote ActionScript Timelines

0 comments

Like many Flash developers, I like writing classes and optimizing bandwidth with remote libraries. ActionScript 1 uses prototypes to extend methods to a function object, and to be able to access that class globally, one would use _global. Unfortunately, global do not work as well as they’re explained to. This bug is resident in all minor versions of Flash Player 6, and still exists in Flash Player 7. Read more

Components… Ugh!

0 comments

Components can be useful when writing code that’s to be used by designers with little or no programming experience. The visual elements created when building a component make customizing them as effortless as using Flash MX’s user interface. But what does this end up costing the developer? Read more

Flash vs. HTML

0 comments

Let’s get one thing out of the way, Flash is very cool. If used properly, there’s definitely a lot you can do with it. However, Flash has its place. Despite popular belief in the Flash community, it’s not meant to replace HTML. Read more

Flash for the Masses

0 comments

Is it just me, or do many Flash developers have no regard for slower computers? Do they believe that every single person on the Internet has a 3GHz machine? I mean, come on! I have a 3GHz machine, but if all I did was develop in Flash, I wouldn’t need such a computer. Neither do many of the other 400,000,000 people on the Internet. Read more