Archive for posts categorized as “Engineering”
Benchmark: PHP array_splice vs. unset & array_values
0 commentsAuthor: Steven Vachon
If you’re wondering which of these two popular techniques for removing array indexes is fastest, this should be of some help. Read more
Pretty Query String Booleans
0 commentsAuthor: Steven Vachon
Beautifying parts of your work is never a bad idea. I just wish that I could remember where I got this idea because it really is a neat one. Read more
Benchmark: PHP Reverse Array while vs. for vs. foreach
0 commentsAuthor: Steven Vachon
When looping through an array in reverse and wondering which was faster while finding nothing on Google, I put this benchmark together. Read more
Benchmark: PHP strlen vs. count (and sizeof)
0 commentsAuthor: Steven Vachon
I was writing some code that generated a string from an array and came across a pretty rare situation where I could either get the length of that array or the length of the assembled string. Wondering which was faster and finding nothing on Google, I put this benchmark together. Read more
Single-File Facebook OAuth 2.0 Example
0 commentsAuthor: Steven Vachon
I couldn’t find a simple, straight-forward example of this stuff. Facebook’s documentation isn’t wasn’t extremely clear either. Read more
Shuffle and Randomize Arrays in ActionScript and JavaScript
0 commentsAuthor: Steven Vachon
I’d been looking around for the best solution for this and most of what I had found either performed poorly or wasn’t quite random enough. Not so strangely in the end, the best solution was the most basic. Read more
Benchmark: ActionScript 3 Vector vs. getChildAt
1 commentAuthor: Steven Vachon
I have never stored my particle instances in an array or any unique variables. There’s just no need to. The same can be achieved using only the child list, and with less bloat. New to Flash Player 10 is the Vector()
class, and while they are faster than arrays, are they faster than getChildAt()
and the child list? Read more
_global Across Remote ActionScript Timelines
0 commentsAuthor: Steven Vachon
Like many Flash developers, I like writing classes and optimizing bandwidth with remote libraries. ActionScript 1 uses prototypes to extend methods to a function object, and to be able to access that class globally, one would use _global
. Unfortunately, global do not work as well as they’re explained to. This bug is resident in all minor versions of Flash Player 6, and still exists in Flash Player 7. Read more